Bounce Court

Bounce Court

Keep the ball in the circle.

Swipe a paddle around a round court, keep an ever-faster ball in play, and smash the jelly bricks in the middle. Every stage lays the bricks out a new way, every fifth brings a boss, and after each one you pick a perk that lasts the whole run. You have three hearts. Make them count.

Get it on Google Play
Gummo the gumball bouncing in the round candy-dish court, jelly bricks in the middle and the pink paddle on the rim.

How it plays

  1. Swipe the track. Along the bottom of the screen is the court unrolled into a straight line. Swipe and the paddle follows your thumb around the rim. Lift and put your thumb down anywhere and the paddle stays put. Hold an end and it keeps turning, all the way round.
  2. Break the middle. Jelly bricks orbit the centre. Every brick you break before the ball comes back to the paddle raises your multiplier; touch the paddle to bank it. A lollipop doubles the chain.
  3. Clear the stage. Break enough bricks and the board pops. The next stage comes in a new layout, with new kinds of brick as you go, and a boss every fifth stage.
  4. Pick a perk. After every stage, choose one of three: a longer paddle, a twin paddle, a magnet, zaps, blasts and more. They stack for the whole run, so no two runs play alike.
  5. Keep up. The ball speeds up the whole time. Miss and you lose a heart; lose all three and the run is over. Beat a boss and your next runs can start right after it.
  6. Chase the board. Your score goes on a Google Play Games leaderboard, with thirteen medals to collect, missions to complete and a new daily challenge every day, with its own twist and its own board.
The first lesson: a ghost paddle on the court and a ring on the track at the bottom showing where to swipe.

A new court every stage

The bricks never sit still. Each stage deals a new formation that turns, sweeps or breathes, never the same one twice in a row.

  • Rings
  • Spiral
  • Spokes
  • Clusters
  • Flower
  • Pulse
  • Gate

Bricks with a trick

  • Armour breaks only when you hit it from the outside.
  • Bomb blows up the bricks around it.
  • Blinker fades out now and then. Hit it while it's solid.
  • Golden runs along its ring and is worth five bricks.
  • Reverser flips the way the bricks spin.
  • Wall never breaks. Bank shots!
  • Boss every fifth stage: a core behind a spinning shield. Beat it for a checkpoint.
A later stage: three spokes of bricks sweeping round the court, bombs and armour among them, a twin paddle on the far side and two hearts left.

Eleven perks

Clear a stage and pick one of three perks. They last the whole run, and most of them level up if you pick them again.

  • Long paddleA longer paddle, up to three times.
  • Twin paddleA second, shorter paddle on the far side.
  • MagnetBalls on their way out curve toward your paddle.
  • Spare heartOne more heart, up to five.
  • GuardianA shield every 30 seconds, then every 20.
  • SteadyThe ball moves a little slower.
  • Big ballA bigger ball hits more bricks.
  • ZapA break can zap the nearest brick too.
  • BlastEvery 10th break blows up, then every 7th, then every 5th.
  • Hot streakEvery chain starts one higher.
  • LuckyMore capsules, and fewer red ones.
Stage 1 clear: three perk cards to pick from, each with a green badge, its name and what it does.

Power-ups

Broken bricks sometimes drop a capsule that drifts out to the rim. Catch it with the paddle, or let it go. Green helps, red hurts, and it's always your call.

Catch these

  • Two ballsLose one and you play on.
  • Wide paddleHalf as wide again, for 10 seconds.
  • Slow ballA breather, for 6 seconds.
  • Big ballEasier to hit, for 8 seconds.
  • ShieldA ring that saves your next miss.
  • Bonus+500, times your multiplier.

Dodge these

  • Small paddleShrinks it for 8 seconds.
  • FreezeYour paddle ices over.
  • Fast ballHold on, for 6 seconds.
  • Small ballHarder to see and hit.
  • FireballSmashes through bricks and out the far side.
  • Rubber ballBounces off bricks without breaking them.
Capsules drifting out to the rim, two balls in play and a shield ring around the court.

Eleven themes

Same game, new look. Unlock themes by playing, or pick up a premium one. Themes change how the court looks and sounds, never how it plays, so the leaderboard stays fair.

  • Bubble Pop themeBubble PopFree
  • One-Bit themeOne-BitScore 15,000, or watch an ad
  • Neon Circuit themeNeon CircuitBreak 500 bricks
  • Center Court '86 themeCenter Court '86Bank a x8 combo
  • Orbital Decay themeOrbital DecaySurvive two minutes on one heart
  • Doodle Court themeDoodle CourtEarn the Statue medal
  • Koi Pond themeKoi PondPremium
  • Clockwork Gilt themeClockwork GiltPremium
  • Polar Crown themePolar CrownPremium
  • Dust and Roar themeDust & RoarPremium
  • Magma Forge themeMagma ForgePremium

Collector's Court: all five premium themes in one purchase. Try any theme in the game's preview before you unlock or buy it.

Thirteen medals

Achievements through Google Play Games, from your first thousand points to the Statue: ten thousand points without moving the paddle more than a quarter of the way round.

  • Sweet Start
  • Sugar High
  • Candy Crusher
  • Court Legend
  • Combo
  • Big Combo
  • Mega Combo
  • One Minute
  • Two Minutes
  • Three Minutes
  • Brick Breaker
  • Demolition
  • Statue

About

Bounce Court is a free arcade game for Android by eiilo games, the studio behind Mood Dude, Cute Shooter, Trappy Flump and Dancy Fingers. It shows ads, offers optional premium themes, and works offline. Questions? Write to hi@eiilo.com.